Description: Digital Humans & Virtual Reality: To address what is seen as some of the current major limitations of existing digital human technology. Some of the specific thrust areas of research involve the following; Task Based Kinematics, Artificial Intelligence, Modeling Clothing, Human Performance Measures, Multi-Objective Optimization, Gait Balance and Instability, Non-linear Control Haptics, Motion Capture & Motion Editors, Pain and Injury Prediction, Muscle Stress & Fatigue, EMG (Muscle Electromyography), Real-time Simulation/Gaming, and Virtual Reality.
|
|
|
University of Iowa |
$1,000 |
|
Public Educational Institution |
Iowa City,
IA
|
|
Citation
|
Source:
Appropriations Report Language - Conference
|
Reference:
108-622
|
Location:
Line 34, Page 260
|
Citation Excerpt: Digital Humans and Virtual Reality
|
|